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Project Type Organization / Group Project
Software Used Unity Engine 2022
Languages Used C#
Use of Concept Procedural Level Generation, NavMesh Agents, Abstract Classes
Primary Role(s) Gameplay Engineer
Glow
Glow is a top down dungeon-crawler diving into the story of Dew, a young Zinstrata fighting a range of battles in a less-than perfect land. During her quest she starts to understand the true necessity of RESILIENCE to conquer her darkest challenges.
This project was an amazing learning opportunity for my introduction into state machines & procedural level generation.

Glow
Glow is a top down dungeon-crawler diving into the story of Dew, a young Zinstrata fighting a range of battles in a less-than perfect land. During her quest she starts to understand the true necessity of RESILIENCE to conquer her darkest challenges.
This project was an amazing learning opportunity for my introduction into state machines & procedural level generation.

Code Samples & Implementation
Code Samples & Implementation
Systems Responsible For:
(click to expand and view code samples)
Finite State Machine (Player logic)
Ability System (Scriptable Objects)
Enemy's (Vector Math & Behavior Transitions)
Procedural Level Generation (Algorithms)
Finite State Machine (Player logic)
Ability System (Scriptable Objects)
Enemy's (Vector Math & Behavior Transitions)
Procedural Level Generation (Algorithms)
Finite State Machine (Player logic)
Ability System (Scriptable Objects)
Enemy's (Vector Math & Behavior Transitions)
Procedural Level Generation (Algorithms)
Systems Responsible For:
(tap to expand and view code samples)
Finite State Machine (Player logic)
Ability System (Scriptable Objects)
Enemy's (Vector Math & Behavior Transitions)
Procedural Level Generation (Algorithms)